Though the Railgun delivers a powerful punch, the user needs to be accurate and tracking the target always or they will find themselves misfiring all the time.Ammo is somewhat common, so it shouldn't be a problem unless the player makes it their weapon of choice against all Enemies. Because of its power, it's advised to stock up on ammo for larger (and slower) enemies. It can destroy a Tank within five shots, and others with less. The Railgun is the second most-powerful and sonorous weapon in the game, delivering 150 damage points per shot.Thanks to its coil accelerated slugs' high speed and excellent accuracy, is arguably the best long ranged weapon in the game. Nonetheless, the Railgun can inflict serious damage and allow one to keep safe distance from dangerous targets while shaking their metal-clad armor. However, it has a noticeable pause between shots, so you'll be very vulnerable between trigger pulls due its reload sequence after each shot. It has immense power, being able to kill an unarmored player in one shot. The Rail Gun, Railgun, or " RG", fires an extremely powerful slug at its target with sound-barrier breaking speeds. Take note of the distinctive blue corkscrew trail of smoke caused by the projectile – or better yet, see how many scumbag Stroggs it goes through before it hits concrete. ![]() Added four new (louder) wooden footstep sounds that have a more pronounced "wood thomp" to them to help players identify when someone is moving on wooden surfaces.The Rail Gun fires depleted uranium slugs at super high velocities.Fixed flyby and impact sounds for the RAVANGER projectiles, they were using the DISRUPTOR sounds.Fixed the RAVANGER Super Nailgun firing sound when rapidly tapping fire.Fixed the CITIZEN KANE Machinegun reload click delay.Fixed the CITIZEN KANE Macheingun single shot sound, which was causing two shot sound effects for a single bullet tap.Updated the firing sound for THE ORIGINAL Quake 1 Rocket Launcher.Added a unique sound effect for when Protection wears off.Changed the Quad and Protection pickup sound effects to no longer reuse the Mega Health pickup sound.Changed the Strogg pain sounds to make the pain levels more distinct.Increased the volume of third person movement sounds in the mix by +2db.Clan Arena 2v2 has been removed from Ranked Play, still available in Custom Game.Added CA style damage scoring to CTF, SAC, SLP.Unholy Trinity - Disabled power-up spawns.Duel - Reduced minimum respawn time from 3 to 2 seconds.Duel - Minimum respawn distance lowed from 50m to 35m radius, 40m to 50m tall.Shotgun farspread increased from 850 to 900.Tower of Koth - Removed 4 hourglasses in Duel (two near tower, two near RG).Tower of Koth - Fixed exploitative collision outside window, where players could hide.Tower of Koth - Fixed hole in geometry near the base of the Protection balcony.Tower of Koth - Fixed power-up initial spawn times.Tower of Koth - Removed the mega-health-side Shotgun in Duel.The Molten Falls - Removed the collision exploit in the MH-side vista. ![]()
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